Closing Fantasy VII has no scarcity of memorable characters. However within the new remake, an important may simply be a spot as a substitute of an individual: the futuristic megacity often known as Midgar.
Within the unique recreation, the town was the main focus for the opening hours, however now it has turn into the centerpiece of a complete 40-hour expertise. Due to this, the builders at Sq. Enix needed to drastically increase the scope of the town to make it a bigger, extra plausible place with out sacrificing the offbeat persona that followers keep in mind. “It was a problem for us to steadiness these components, which had been at instances contradictory, with its realism,” Takako Miyake, surroundings director on Closing Fantasy VII Remake, tells The Verge.
The core of Midgar stays the identical. On the middle of the town is an enormous central column, with eight further assist columns that maintain up gigantic plates that home a lot of the inhabitants. The higher class lives within the areas on high of the plates, whereas everybody else is caught within the slums under. If you play the sport, this discrepancy is all the time obvious; within the slums, you’ll be able to see the columns and plates just about in all places you look. This was all the time a part of the unique recreation, however the remake expands the scope of the town and makes it extra plausible. There are a number of scenes the place you’ll be able to see the huge expanse of the slums under, and the sport additionally reveals new particulars, like large lamps that function synthetic suns, that add to the realism.
In accordance with co-director Naoki Hamaguchi, the planning course of began with the unique design for the town, and from there, the staff created architectural paperwork outlining how numerous features would truly work. “We researched issues like how a lot weight [the plates] would have the ability to assist from a mechanical perspective,” Hamaguchi says. “When it got here to metropolis planning, there’s a hole in wealth between the town on the higher layer and the slums beneath, and even wealth inequality inside the higher metropolis as properly. We depicted the town as one beset with quite a few contradictions that accompanied the extraordinarily fast growth it underwent.”
Hamaguchi says that the staff didn’t begin from the angle of fixing the unique metropolis; fairly, they needed to increase it in a method that made sense. That meant not solely making areas bigger and denser, but in addition enthusiastic about how they functioned. Within the Sector 7 slums, as an illustration, a focus is the seventh Heaven bar, the house base for environmental activist group Avalanche. The bar is big, one of many largest constructions within the sector, and a lot of smaller companies lengthen from there, together with a vibrant avenue meals district, small-scale flats, and different necessities like a common retailer and weapon store. “We didn’t method this with the concept we would have liked to vary something, however that we needed to create particular roles for every space and city to play inside Midgar and the very important capabilities inside these cities,” says Hamaguchi.
One other vital component was ensuring every space felt distinct. Since gamers could be spending a lot time within the metropolis, given it’s the one location within the recreation, it couldn’t have the identical vibe all through or else it will turn into monotonous. Sector 7 has a grungy really feel, whereas the Wall Market — a form of red-light district — is vibrant and colourful. If you enterprise to Aerith’s residence in Sector 5, you’ll discover one of many solely patches of inexperienced in the entire metropolis. It’s an city oasis, stuffed with flower gardens and even a waterfall.
One of the iconic components of the town is the Shinra workplace, an enormous construction on the middle column that serves because the headquarters for the evil company that runs nearly each component of Midgar, from the information media to the reactors that energy the megacity. Within the remake, Shinra headquarters is appropriately intimidating, like one thing ripped out of Blade Runner, with gleaming glass and harsh lighting. You even get a have a look at the appropriately mundane, suburban-like worker housing district. Every space is sensible inside the context of what Midgar is, nevertheless it nonetheless has its personal model impressed by its operate. “We needed to present every particular person location its personal distinctive visuals and recreation design,” says Hamaguchi, “and to perform that, we felt it was essential to have every location have its very personal ambiance or feeling.”
Serving to tie these components of the town collectively are supplementary features like the style and know-how on the earth. It’s arduous to exactly nail what Closing Fantasy VII Remake’s model is, nevertheless it positively has a retro-futuristic vibe. There are bikes that seem like they’re from Akira and pickup vans that wouldn’t look misplaced on a Mud Bowl farm. Shinra bosses use glossy smartphones, whereas slum-dwellers watch the information on historic tube TVs. Hamaguchi notes that these features “give extra dimension to the sport’s world by making gamers think about the every day lives of the characters.” However in addition they create contradictions which are a part of what provides the town its distinctive taste. For the design staff, a part of the method was discovering components that had been attention-grabbing on their very own, even when they didn’t essentially match collectively in a logical method.
“The unique Midgar’s eclectic really feel, with its combine of assorted components, was one thing we stored in thoughts all through growth as an important a part of what made the unique Closing Fantasy VII universe so fascinating,” says Miyake. “Usually, after we extracted components from the unique, we centered on mixtures that unconditionally impressed pleasure, consistency apart.”
General, the redesigned metropolis does one thing exceptional: it expands on the 1997 iteration of Midgar in ways in which make it really feel extra lifelike with out sacrificing what made it so memorable within the first place. Longtime followers will discover a place that feels acquainted, but additionally solutions questions on how the town truly works. “We wanted to depict these particulars so as to categorical a extra vibrant, life-like Midgar,” Hamaguchi says.