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Running backward compatible games on high refresh rates is not as easy on PS5 as on Xbox series X: Report

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Even though PlayStation 5 is capable of supporting high refresh rate gaming, especially for PlayStation 4 games, it does not appear to be receiving updates for games as much as Xbox Series X.  According to Rocket League developer, PlayStation 5’s backward compatibility implementation is what is keeping it from running games at 120 fps. According to a report in Eurogamer; Call of Duty: Warzone, which comes up as a PS4 app when it is downloaded on PS5 does not boot in 120 Hz.

Psyonix shared that its focus this year was the free-to-play transition and updating major features like the Tournaments system. “Due to this we had to make tough decisions on what else we could achieve. Enabling 120Hz on Xbox Series X/S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere,” the company shared as per Eurogamer.

Based on Digital Foundry Chief Richard Leadbetter, at current Sony limits 120 Hz assist to video games particularly designed for PS5. He provides that Sony can repair the problem, however it might require fairly a bit of labor.

Even though PlayStation 5 is capable of supporting high refresh rate gaming, especially for PlayStation 4 games, it does not appear to be receiving updates for games as much as Xbox Series X.  According to Rocket League developer, PlayStation 5’s backward compatibility implementation is what is keeping it from running games at 120 fps. According to a report in Eurogamer; Call of Duty: Warzone, which comes up as a PS4 app when it is downloaded on PS5 does not boot in 120 Hz.

Psyonix shared that its focus this year was the free-to-play transition and updating major features like the Tournaments system. “Due to this we had to make tough decisions on what else we could achieve. Enabling 120Hz on Xbox Series X/S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere,” the company shared as per Eurogamer.

Based on Digital Foundry Chief Richard Leadbetter, at current Sony limits 120 Hz assist to video games particularly designed for PS5. He provides that Sony can repair the problem, however it might require fairly a bit of labor.

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