Connect with us


The next Sega mini-console should play Saturn and Dreamcast games



Sega are used to all-in-one consoles (pic: Wikipedia)

A reader suggests that Sega’s next mini console should be an all-in-one device that plays Mega-CD, 32X, Saturn, and Dreamcast games.

With the recent release of the Mega Drive Mini it will only be a matter of time before Sega releases another mini console. After the Mega Drive comes the other consoles: Mega-CD, 32X, Saturn, and Dreamcast – three of these being CD-based consoles. The Mega-CD, Saturn, and Dreamcast have a lot of games, which has given me hope that instead of releasing mini versions of each individual console Sega could release a mini-console that plays games from all four systems.

While this sounds unlikely, and while this looks pricey for Sega, they could use hardware that would run these games as well as a few emulator advantages like upscaling to 1080p. They could include some games built-in, however including a disc drive would be a great way to ensure games from all their CD-based systems could all be enjoyed on the new mini console.

The issue is what could be done to persuade people to buy this new mini console and what could Sega possibly offer to ensure the new mini console is a success? With the advancement of technology, we have superior online services and access to newer tech. Sega offering an online service that offers retro games to be downloaded and played on the new mini system is one good way to ensure access to potentially over a thousand games.

This would be a good way, I feel, Sega could make money from the service and save having to worry about producing mini consoles with only limited games. When you have a mini console offering access to more than 1,000 games and an online digital downloadable service of Sega’s classic games it offers gamers a retro experience as well as something that has never been offered or thought possible before.

The truth is Sega fans have already attempted to do this and it does show that fans are willing to want to see this happen sometime in the future and that this may not actually be a fan’s dream but will eventually become a reality.

Now there is also another issue which could throw a spanner into the works for a mini console like this and that’s the licensing issues to certain games, as well as if any of the developers for certain games are still around anymore. Sega could ask for developer’s permission to support the games from the previous systems and allow more games to be supported in the future.

The truth is it wouldn’t be too difficult for Sega and M2 to get a mini-console like this together with affordable hardware, to ensure a relatively cheap system for those who enjoy retro games from all three previous consoles.

While this seems like a dream, and while this does look unlikely, this is one mini console I’d love to see Sega do. And given that we are now in 2020 it would be a great way to introduce some of the greatest Sega games to a newer, younger generation.

By reader gaz be rotten (gamertag)

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email and follow us on Twitter.

MORE: Sega, SNK, and other Japanese companies announce E3 alternative NGPX

MORE: How the Sega Saturn failed (and why I still love it) – Reader’s Feature

MORE: Sega begin 60th anniversary celebrations with new website, new Sega Shiro character

Follow Metro Gaming on Twitter and email us at

For more stories like this, check our Gaming page.


Go read this incredible history of the SimCity studio’s forgotten business games division




Popular “simulation games” like SimCity aren’t literally training players to run something like a city. But what would happen if they did? In the 1990s, SimCity studio Maxis tried to find out.

In an exhaustively researched essay at The Obscuritory, librarian and writer Phil Salvador recounts the fascinating history of Maxis Business Simulations — a short-lived studio that designed simulations of oil refineries, power grids, project management tasks, and other systems for businesses and government agencies. As Salvador puts it:

From 1992 to 1994, a division called Maxis Business Simulations was responsible for making serious professional simulations that looked and played like Maxis games. After Maxis cut the division loose, the company continued to operate independently, taking the simulation game genre in their own direction. Their games found their way into in corporate training rooms and even went as far as the White House.

Almost nothing they developed was ever released to the public. But their software raises questions about the role we want games to play in society.

The division (later spun off under the name Thinking Tools) was run by John Hiles, a simulation designer who had teamed up with Maxis earlier. Hiles had huge ideas for systems that made players question their ideas about the world — like its only widely released title, SimHealth:

He wanted players to have to explicitly state their beliefs about health care – about individual liberty, or the importance of community – then see if they could overhaul the American health care system in a way that matched their ideals. He wanted the player to have to examine their own ideology and understand what that ideology might look like as a real policy.

That was modest compared to the never-developed SimEnergy, which would have simulated the work and consumer choices of a power plant manager, then jumped forward by decades to see how they affected future generations. Or Race for the White House, which was supposed to simulate being a presidential campaign manager but be played like the adventure game Myst. Unfortunately, clients weren’t nearly as interested in these concepts, and Hiles’ studio foundered.

Salvador’s article touches on some of the most interesting parts of the games industry. Maxis Business Solutions’ fate mirrors plenty of studios led by visionary designers who couldn’t necessarily run a business, or who sold their companies only to find themselves taken apart by a predatory buyer. Meanwhile, a lot of these games’ history has been lost because of poor archival practices — exacerbated by bad blood between the studio and its employees, who (literally) burned their work in anger after being unceremoniously laid off.

Above all, though, it’s an in-depth examination of the “serious games” ethos. The team at Maxis was constantly struggling with the fact that almost any simulation rests on assumptions made by the designer, not objective facts about the universe. Their solution, it seems, was to acknowledge those assumptions and make players think through them. As Salvador puts it, “they were all sharing this wild idea together, trying to make games that weren’t just fun approximations of the real world but would actively challenge how we thought about it.”

In a fun postscript, an Ars Technica writeup of the article may have actually surfaced a copy of early Maxis Business Simulations game SimRefinery, previously assumed lost. Salvador’s Twitter feed leaves the story on a cliffhanger: “We’re waiting to see what happens with SimRefinery, so hang tight.”

Continue Reading

Games news

Young Sherlock Holmes to star in new PS5 and Xbox Series X game



A new Sherlock Holmes game has been announced will see you play as slightly younger version of the character.

The next Robert Downey Jr. Sherlock Holmes film isn’t due until next year, but fans of the detective can now also look forward to a brand-new game.

Titled Sherlock Holmes: Chapter One, the game is being developed by Frogwares, which has been making video games based on the character since 2002, with its last one being 2016’s Sherlock Holmes: The Devil’s Daughter.

This new title, which will release on both modern and next-gen systems, will star a much younger Holmes, and shows how he becomes the legendary detective we all know him as.

Details are relatively scarce, but the game’s PC listing reveals a number of key features.

The game will be set on an island in the Mediterranean rather than the usual city of London, which you can explore to uncover clues in order to solve the myriad of mysteries Holmes will no doubt be faced with.

The listing seems to suggest that there might be some elements of choice that can change the outcome of scenarios, as it reads ‘It’s up to you to decide whether uncovering the truth will do more harm than good—and how that will shape the man you’ll become.’

It also teases combat, saying that you’ll be able to use the environment itself to defeat enemies and you can ‘Spot enemy vulnerabilities with your brilliant observation skills.’

More: Gaming

Perhaps most interesting of all is the inclusion of a character named Jon. It’s explicitly stated that he’s not the John Watson usually associated with Holmes, and he’s described as Holmes’ ‘best and only friend.’

Given that he seems to suddenly disappear and reappear throughout the announcement trailer, we suspect that he might not be real at all and only exists in Holmes’ head.

Sherlock Holmes: Chapter One will launch in 2021 for PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC.

Email, leave a comment below, and follow us on Twitter.

MORE: Sherlock creators insist the show isn’t coming back anytime soon – how about a reboot of Columbo instead?

MORE: Martin Freeman is up for Sherlock season 5 return – if it’s worth it

MORE: Henry Cavill joins Millie Bobby Brown for Sherlock Holmes film

Follow Metro Gaming on Twitter and email us at

For more stories like this, check our Gaming page.

Continue Reading


Fortnite vs GTA 5: Who is the winner of 2020



Fortnite vs GTA 5: How GTA 5 defeating Fortnite

I have composed untold articles about the ascent of Fortnite as the center point of the Metaverse, the extraordinary, post-web online space that is generally observed as vivid VR in fiction like Snow Crash or Ready Player One, yet by and by, will probably be worked without VR from the outset.

Fortnite is tossing shows, appearing film trailers and doing interminable cross advancement with hero and activity films, making a conceivable adaptation of at any rate the structure squares of the Metaverse, to avoid anything related to Epic’s huge fortune and the Unreal Engine to grow things further. They are without question the fundamental spotlight at whatever point anybody centers around the possibility that the Metaverse is thumping at our entryway, but I think we regularly miss talking about a potential opponent, and to me, what appears to be a missing portion of an entirety.

‘GTA 5’ Is Ahead Of ‘Fortnite’ In A Number Of Ways

GTA 5 is the top of the line computer game in history

GTA 5 is the top of the line computer game in history on the off chance that you ignore lower valued hits like Tetris and Minecraft (the last you could think about another Metaverse contender, as it were), and the explanation being is the constant accomplishment of GTA Online, its virtual, shared world that players have been hustling near and shooting each other in throughout recent years.

GTA Online has something that Fortnite is feeling the loss

GTA Online isn’t doing any of Fortnite’s most in fact noteworthy things. Nobody is playing shows in GTA Online, nobody is appearing their film cuts there. Some portion of that could be that no, it’s not actually the most family agreeable setting, however, in fact, it’s simply unrealistic. Fortnite is on another level with these sorts of occasions that basically no other game can coordinate.

But then, GTA Online has something that Fortnite is feeling the loss of that I would consider a key part of the coming Metaverse: Investment.

What I mean is the way toward putting resources into you, your symbol, in the Metaverse over a significant stretch of time. Fortnite has the live occasions and marking bargains that have Batman and Deadpool strolling far and wide, however there is no obvious “speculation” in you, your character. Predominantly in light of the fact that you are not a character with anything taking after details or a stock or force level. You are basically an assortment of skins and pickaxes and lightweight flyers you have bought or earned, which are all absolutely restorative.

Fortnite can’t actually have some fight royale players

GTA Online is a whole lot extraordinary. On the off chance that you have been playing the game for quite a long time, you have likely incorporated yourself up with a genuine powerhouse wrongdoing master, governing over your city server with an iron clench hand and a tremendous heap of gathered riches. In the event that you have contributed time, years even, into GTA Online, you likely have a gigantic assortment of properties, organizations and houses, a stable of vehicles, cruisers, vessels, planes, even tanks. An immense stockpile of weapons available to you and billions in the bank. What’s more, indeed, you likely have a full wardrobe of beauty care products so you can look as cool as you need while dashing, battling or doing whatever it is you need to do in that virtual world.

There is a feeling of achievement here dependent on this speculation that Fortnite doesn’t have. In all actuality, these are two unique sorts of games, and Fortnite can’t actually have some fight royale players beginning with colossal weapons stores and concentrated vehicles, in case it unbalance that mode. But then you can perceive how these are two parts of one entirety. Fortnite has these insane live occasions that mix the genuine and virtual world, and the marking bargains that bring a tremendous assortment of unique IPs under one rooftop.

GTA Online has a feeling of lastingness

But then GTA Online has a feeling of lastingness, that you have put resources into your symbol to where following quite a while of play you have something beyond a lot of skins, you have genuine force in that world. This is additionally valid for different games from World of Warcraft to The Sims, however GTA Online is presumably the best-introduced bundle, and absolutely, nowadays, the most mainstream. It’s arrived at where to try and make up for lost time to current “legends” in Online, players must be talented their own starter set of properties and vehicles to make sure they don’t feel like an over the top clean contrasted with the individuals who have been playing for a considerable length of time.

What would be the best next step? I don’t have the foggiest idea, precisely, however GTA 6 is still years away, and you know when it arrives, GTA Online 2, or whatever it’s called, will be an enormous piece of it, and on the off chance that I needed to figure, will be considerably more Metaverse-y than any other time in recent memory. Fortnite, in the interim, will keep on developing in its own specific manners, and I think its subsequent stage is to make some degree of symbol speculation past exactly what players can spend making a skin assortment. Possibly it looks increasingly like The Sims with a house and furniture than GTA Online with assault helicopters and RPGs, yet perhaps not. For both these arrangement, the conceivable outcomes are huge.

Continue Reading